![]() ![]() The story is lovingly crafted and sure to appease any fan of Star Trek. Star Trek: Resurgence does a phenomenal job of letting you ride shotgun in an episode of its mother series. Resurgence‘s finale, which should have had me on the edge of my seat, instead had me focused on the half-rendered allies and the miraculous way my starship could “teleport” from one edge of the screen to the other. The judder and skipping sucked the joy out of these epic space battles and turned them into nauseating and confusing facsimiles of cutscenes. It makes you wonder why such expansive, barren areas were created when they lend nothing to the story and only serve to showcase lackluster environments.įor many, the most egregious sin will be the dramatic frame rate drops that hit without fail during high-octane cinematics. This is compounded by several explorable alien planets that consist of winding narrow canyons and spares shrubbery. Combine that with the lack of shading in exterior locations, and you have many cinematic moments that look as empty as they sound. The lack of ambient sound takes away from many of the scenes, leaving them hollow and flat. As mentioned, the audio cuts out regularly, so subtitles are a necessity (though they don’t always represent the story your choices have created). While the game starts on a strong note as far as sound design goes, it quickly starts to slip. That’s not the only place Resurgence struggles with audio. ![]() It’s a shame because Resurgence is telling such a tight story that the missing information feels like it could have changed your decision. While the writing is tight, some of the more dramatic moments had their intensity leeched away as I desperately tried to gain my bearings and figure out what exactly just happened, and what decision I needed to make. Even worse were the decisions Resurgence made for me during the more extensive narrative meltdowns. I was grateful that I turned on subtitles, otherwise, I would have had to make several decisions blindly, without any context whatsoever. Lines frequently cut out halfway through or are outright skipped. For the rest, their tedium verges on unforgivable.ĭespite the incredible story and writing, there’s a dialogue bug that will leave you scrambling. Despite this, some moments work quite well, but that’s the case in less than half of your encounters. Failing to choose an option usually resulted in a pause, or an immediate death and a situation restart. I regularly felt as though Resurgence was holding my hand when it didn’t need to, only to throw me into a sink-or-swim situation with no explanation - not that I encountered a moment where my swiftness mattered. ![]() Sometimes they work into the story well, but most are just a means to an end. They consist of one of your controller’s triggers at the appropriate time, spinning a joystick, or trying to center a reticle. I frequently found myself lingering on the story, wondering how it would turn out, genuinely excited to pick up my controller again just to see how I could get my crew – and the many Federation citizens – out of harm’s way.Įxcept, as the game progresses, those simple minigame-like interactions start to compound into tedium. The pressures to conform to Starfleet’s regulations depends on which bridge officers you choose to align with, with some of them sticklers for regulation and others genocidal maniacs. The narrative deals with morally grey areas (even if some of them are a little on the nose) and easily balances what players’ instincts are with how a true Starfleet captain would respond in dire situations. Their story weaves perfectly together, allowing players to see how their actions on the bridge can affect the many unnamed support units on the ship. I frequently found myself wrapped up in the story, which follows Jara Rydek, the newly appointed first officer of the Resolute as she ingratiates herself to the crew, and Carter Diaz, an extremely likable and talented engineer on the lower decks. The writing is clever, the characters are believable and varied, and the narrative does a great job of setting up allegiances and conflicts. Its 15-20 hours long journey is filled with heart. That isn’t to say that Star Trek fans won’t appreciate and even thoroughly enjoy the story at the heart of Resurgence. Simply put, Star Trek: Resurgence struggles to be fun. While the passion is there, evident in every lovingly sculpted character model, space vista, and regulation hallway, Dramatic Lab missed the mark with the most critical aspect: gameplay. The set pieces, cameos, incredible writing, depth of lore - all speak to the five-man team at Dramatic Labs’ love for the series. At its core, Star Trek: Resurgence is a love letter to one of the greatest science fiction franchises of all time. ![]()
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